The Research Tree in Mini War serves as the fundamental backbone for your progression. As you navigate the mechanics of capturing territories, deploying advanced weaponry, and managing a robust economy, the Research Tree provides the necessary upgrades to transition from a weak starting position to a formidable empire. This guide details the structure of these upgrades, the costs involved, and the progression paths required to optimize your gameplay.
Understanding the Research Tree
In Mini War, you are tasked with capturing territories, producing output through efficient civilians, and building a secure defense. The Research Tree acts as the primary engine for these activities. Upgrades are categorized into three distinct branches: Military, Economy, and System. Each category follows a specific, fixed path of progression. You cannot jump to advanced upgrades without completing the preceding ones.
Whether you are looking to bolster your troop damage or expand your storage capacity, understanding these paths is essential for efficient resource allocation. For further insights on how these systems integrate with your overall strategy, you can review our Mini War beginner guide or explore specific mechanics in our Mini War research guide.
Military Upgrades
The Military category focuses on offensive capabilities, army management, and defensive strength. Each subsection follows a strict unlock order.
Troop Damage
To increase your offensive output, you must follow the path: Army Training > Officer Training > Elite Training > Mech Research > Spider Base > Air Fortress.
| Upgrades | Cost | Unlock Time | Effects |
|---|---|---|---|
| Army Training | $1,000 | 30 seconds | 5% troop damage |
| Officer Training | $25,000 | 1 minute | 10% troop damage |
| Elite Training | $2,500,000 | 30 minutes | 25% troop damage |
| Mech Research | $5,000,000,000 | 48 hours | Unlocks the Mech Station |
| Spider Base | $25,000,000,000 | 48 hours | Unlocks the Spider Base |
| Air Fortress | $50,000,000,000 | 72 hours | Unlocks the Air Fortress |
Army Slots
Expanding your army slots allows for a larger presence on the field. The path is: Army Control > +1 Army > +1 Army II.
| Upgrades | Cost | Unlock Time | Effects |
|---|---|---|---|
| Army Control | $5,000 | 1 minute | +1 army slot |
| +1 Army | $25,000 | 1 minute | +1 army slot |
| +1 Army II | $250,000 | 1 minute | +1 army slot |
Army Size
The path for increasing capacity is: Army Size I > Army Size II > Army Size III > Army Size IV.
| Upgrades | Cost | Unlock Time | Effects |
|---|---|---|---|
| Army Size I | $50,000 | 5 minutes | +2 Army Capacity |
| Army Size II | $5,000,000 | 30 minutes | +3 Army Capacity |
| Army Size III | $100,000,000 | 12 hours | +5 Army Capacity |
| Army Size IV | $5,000,000,000 | ~32 hours | +5 Army Size |
Rocket Limit
Rocket capabilities require the following path: Army Size III > Rocket Limit I > Rocket Limit II.
| Upgrades | Cost | Unlock Time | Effects |
|---|---|---|---|
| Rocket Limit I | $500,000,000 | 24 hours | +1 missile launcher limit |
| Rocket Limit II | $1,000,000,000 | 48 hours | +2 missile launcher limit |
Additional Military Paths
Beyond the core stats, you can specialize in range, speed, and health for both troops and vehicles.
- Troop Range: Army Size I > Binoculars ($100k, 10m, +5%) > Noctovisor ($250k, 30m, +10%) > Radio ($1M, 1h, +20%).
- Vehicle Damage: Officer Training > Ammo Crates ($100k, 5m, +5%) > Heavy Cannon ($10M, 30m, +10%) > Explosive Ammo ($250M, 4h, +25%).
- Vehicle Speed: Ammo Crates > Improved Engine ($250k, 15m, +5%) > More Fuel ($1M, 30m, +10%) > Nuclear Fuel ($10M, 2h 30m, +15%).
- Rocket Cooldown: Improved Engine > Rocket Cooldown I ($25M, 4h, 70s) > Rocket Cooldown II ($500M, 8h, 45s).
- Troop Health: Army Training > Bandage ($10k, 1m, +5%) > Medkit ($250k, 30m, +10%) > Juggernaut ($100M, 2h, +25%).
- Troop Speed: Officer Training > Boots ($50k, 5m, +5%) > Chocolate ($250k, 30m, +10%) > Energy Drink ($50M, 1h, +20%).
- Vehicle Health: Ammo Crates > Heavy Armor ($250k, 10m, +5%) > Steel Plating ($1M, 30m, +10%) > Titan Armor ($500M, 2h, +25%).
- Vehicle Range: Improved Engine > Radar ($1M, 30m, +10%) > Satellite ($25M, 1h, +20%).
- Command Center: Radar > Command Center ($2.5M, 4h 42m, Unlocks Building) > Auto Conquer ($25B, ~21h, Automates capture points).
Economy Upgrades
Economic progression is vital for funding your military expansion.
Production Speed
The progression path is: Start > Fast Workers > Mass Production > Smart Factories > Passive Earnings > Automation > Advanced Automation > Area 51.
| Upgrades | Cost | Unlock Time | Effects |
|---|---|---|---|
| Fast Workers | $5,000 | 30 seconds | 10% faster farm production |
| Mass Production | $25,000 | 30 minutes | 15% faster farm production |
| Smart Factories | $10,000,000 | 6 hours | 25% faster farm production |
| Passive Earnings | $250,000,000 | 12 hours | 30 minutes bonus offline time |
| Automation | $1,000,000,000 | 24 hours | One additional Resource per worker |
| Advanced Automation | $1,000,000,000,000 | ~ 2 days | +2 resources per Farm |
| Statue Radius | $25,000,000,000 | Not verified | Statue Radius increases by 25% |
| Area 51 | $5,000,000,000 | 48 hours | Unlocks Area 51 lab |
Luck and Market
- Luck Boost: Fast Workers > Lucky Restock ($25k, 5m, +20%) > Better Odds ($5M, 1h, +100%) > Ultra Lucky ($1B, 24h, +300%).
- Market Price Boost: Mass Production > Financier ($1M, 30m, +2%) > Auto-Buy ($5M, 2h 21m, Auto-purchase) > Trader ($250M, 12h, +5%) > Faster Restock ($25B, ~32m, 4m 30s restock) > Rapid Logistics ($50B, Not verified, 4m restock).
- Farm Capacity: Mass Production > Bigger Crates ($1M, 1h, +25%) > Cargo Expansion ($45M, 12h, +25%).
- Storage Center: Bigger Crates > Logistic Depot ($5M, 3h, +200%) > Warehouse ($25M, 12h, +800%) > Antimatter ($2.5B, 72h, Unlocks production) > Quantum ($100B, 96h, Unlocks quantum core).
System Upgrades
System upgrades provide quality-of-life improvements and management tools.
Alliance and Quests
- Alliance System: Start > Alliances ($10k, 1m) > Clan ($100k, 10m) > Researcher ($100k, 15m) > Research Team ($10M, 2h) > Alliance Expansion ($25M, 6h, +1 ally).
- Quest Path: Research Team > 1+ Quest ($25M, 6h) > +1 Quest ($25B, Not verified) > Richer Quests ($5B, Not verified, 2x Gem rewards).
- Cargo Operations: Alliance Expansion > Lucky Trader ($50M, 8h, +1.25%) > +1 Cargo Helipad ($75M, 12h, +1 transport pad) > Cargo Fortune ($250M, 8h, +1.75%).
- Laboratory/Research Facility: Alliances > Laboratory ($25k, 15m, +10%) > Research Facility ($2.5M, 2h, +25%).
Miscellaneous Upgrades
- Capture Limit: Researcher > Conqueror ($12.5M, 1h, +1 base) > Faster Conquer ($25M, Not verified, +25% speed) > Emperor ($250M, 6h, +1 base).
- Movement Speed: Research Facility > Speed I ($10M, 2h, +5 walk) > Speed II ($250M, 4h, +15 walk).
- Civilians: Laboratory > Civilians I ($75k, 10m, +5) > Civilians II ($5M, 1h, +10) > Civilians III ($100M, 6h, +15) > Population ($1B, 24h, +1 per house) > High Achievers ($25B, Not verified, 10% spawn chance) > +1 Max Super Worker ($250B, Not verified).
- Builders: Civilians I > Builders I ($1M, 1h, +1) > Builders II ($25M, 4h, +2) > Builders III ($100M, 8h, +3) > Builders IV ($1B, Not verified, +2) > Control Construction ($1B, ~9h 35m).
- Bigger Plot: Speed II > Bigger Plot ($200M, ~24h, Expand rows).
- Generals: Researcher > Generals ($500k, 25m) > +1 General Slot ($5B, ~2h) > General Luck I ($1M, ~26m) > General Luck II ($50M, Not verified).
- Builder Control: Researcher > Builder Control ($10M, ~2h).
Note: Items marked "Not verified" indicate that the specific unlock time or availability was not explicitly stated in the provided source materials. Further testing or official game updates would be required to confirm these values.
FAQ
How do I unlock the Air Fortress?
To unlock the Air Fortress, you must progress through the Military category's Troop Damage path. This requires completing the sequence: Army Training, Officer Training, Elite Training, Mech Research, and Spider Base, in that order, before finally purchasing the Air Fortress for $50,000,000,000.
What is the purpose of the Command Center?
The Command Center is a military upgrade that unlocks the Command Center building. Once unlocked, it allows you to proceed to the Auto Conquer upgrade, which enables the automatic capture of points in your specified click order.
Can I increase my research speed?
Yes, you can increase your research speed by following the path in the System category: Alliances > Laboratory > Research Facility. Purchasing the Laboratory provides a 10% boost, and the Research Facility provides an additional 25% boost.
For more information on the game, you can visit the official Roblox page at https://www.roblox.com/games/131346454575416/Mini-War.